;weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash    = 3
muzzlesize     = 100
brass          = 2
smoke          = 1
damage         = 6
damagetype     = 2
scorchtype     = 2
reloadqty      = 60
iterate        = 2
accuracy       = 10

;GUN Visuals
textured      = gun_D2.tga
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 4
weapontype    = 4

;GUN Sounds
sound1	       = fire.wav
sound2	       = reload.wav
sound3         = dryfire.wav
sound4         = windup.wav
sound5         =
fireloop       = 3500

;HUD muzzleflash position

horiz          = 0
vert           = 0
forward        = -2
alignx         = 5
aligny         = -3
alignz         = 35

;HUD animation frames list

keyframe ratio = 1
select         = 0,9
Idle           = 10,38
Move           = 39,53
Start fire     = 54,69
automatic fire = 70,75
Spin           = 76,81
end fire       = 82,93
reload         = 94,111
cock           = 112,119
putaway	       = 120,130

;HUD sound frames list

soundframes    = 3
sframe0        = 70,1
sframe1        = 94,2
sframe2        = 54,4
